Experiment notes:

=Seeds= By default, all seeds listed have an Energy cost of 1.

==Assault== {|class="vtop"> ![[Blast]]

At-will, std, medium range; inflicts 1d6 damage (plus normal modifiers) of a normal elemental type for your Power Source.

![[Strike]] |At-will, std, melee range; inflicts 2d6 damage (plus normal modifiers) of a normal elemental type for your Power Source. |}

==Control== {|class="vtop"> ![[Push]] | At-will, swift, medium range; push 5. ;Options:

==Debilitation== {|class="vtop"> ![[Affliction]] | At-will, swift, short range; causes an affliction, with either a Fort or Will save to end. See detail page for more info. |- ![[Concealment]] | Recharge 33%, swift, medium range, circle 3; area grants concealment, due to fog or darkness. ;Options:

==Defense== {|class="vtop"> ![[Invisibility]] | Encounter, swift, reserve; you become 50% invisible, gaining concealment. This is lost if you attack or move faster than 50% speed. Once lost, it cannot be reactivated until it recharges (33% chance per round). ;Options:

|-

![[Shield]] | Encounter, swift; you gain Absorb 50%, to a limit equal to 50% of your max hp. This is specific to one type of damage (physical, or any allowed by your Power Source). ;Options:

==Enhancement== {|class="vtop"> ![[Enhance Attribute]] | At-will, swift, reserve; you gain +1 bonus to selected attribute (str, dex, hit rating, dominance, etc). ;Options:

==Healing== {|class="vtop"> ![[Detoxify]] | Recharge 33%, swift, touch; you remove one poison or disease effect. ;Notes:

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![[Heal]] | Recharge 33%, swift, touch; you heal for 1d6 damage (plus normal modifiers). ;Notes:

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![[Regeneration]] | At-will, free, reserve; you regenerate 10% of your max HP per round. ;Options:

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![[Restoration]] | Recharge 33%, swift, touch; you restore 1d3+1 points of ability damage. ;Options:

|}

==Mobility== {|class="vtop"> ![[Speed]] | At-will, swift, reserve; you gain +3 to your base speed. ;Options:

==Utility== {|class="vtop"> ![[Dispel]] | At-will, swift, short range; you dispel one spell. ;Options:

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![[Duplication]] | Encounter, swift, reserve; you create an illusionary duplicate of yourself. The image duplicates your motions, so as to be indistinguishable to the real you. The image has 1 hp, and is immune to area effects. It stays in your square, making it possible for targeted attacks to hit the image and miss you, but not for area effects to miss you in any case. ;Options:

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![[Illusion]] | At-will, concentration, long range, circle 3; while concentrating, you can create figments within area, to whatever specifications you can imagine. The figments are immaterial; anyone touching one, or touched by one, receives an immediate Will save to disbelieve. ;Options:

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![[Quicken]] | Reserve; you gain the ability to perform mundane tasks at 5 times the normal speed. ;Options:

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![[Wall]] | Encounter, swift, medium range, wall 3+2/rank; creates a wall. Effects vary by type. Lasts 5 rounds. ;Options:

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![[Summon]] | At-will, std, short range, reserve; you summon a minion. See description for details.

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=Extras=

==General==

==Negative==

Diminishing Returns: each time you stack the same weakness on a power, the modifier is halved, rounded toward zero. -5 Force becomes -2 Force, etc.
* [[Weaken]]: -1 BP. Decreases damage by one die. Not valid if power inflicts no dice of damage. * [[Reduce]]: -1 BP. Decreases range by one category: i.e. long to medium, medium to short, short to touch. Cannot decrease below touch. * [[Shorten]]: -1 BP. Reduces duration by 50% (rounding down). Cannot reduce below 1 round. ** If duration is Reserve, reduces to 5 rounds, and turns Recharge costs into Energy costs. * [[Self Only]]: -1 BP. Converts a touch or ranged effect into a self-only effect. (It is acceptable to gain extra ranks from [[Reduce]] as well, if original range was greater than touch) * [[Lengthen Cooldown]]: -1 BP. Increase cooldown by one category: i.e. at-will to recharge 33%, recharge 33% to encounter, encounter to daily. * [[Narrow]]: -1 BP. Decreases area by 50% (rounding down); i.e. burst 6 to burst 3, cone 4 to cone 2, etc. An area of 1 square is the same as being single-target. * [[Single Target]]: -1 BP. Converts an area effect into a single-target effect. May stack with [[Narrow]]. * [[Delayed Blast]]: -1 BP. Effect is delayed 1-5 rounds after it is cast. * [[Extra Save]]: -2 BP. Adds a save of appropriate type (Fort/Will). If instantaneous, save to negate. If duration, save ends. Cannot add a redundant save (i.e. two "Fort ends").
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